Get ready for TH weapon level removal (TH12–15), Spring Trap rework (incl. Builder Base), balance tweaks (Diggy, Warden, Furnace), UI/QoL polish, new skins/equipment/decos in chests, economy and shield/guard overhaul (hello Magic Shield + Revenge), platform deprecations, and a fat stack of bug fixes. We’ve wrapped up all the key details for you right here—enjoy the October Sneak Peeks!
Town Hall & Traps
Town Hall Weapon Levels Removed
No more upgrade bottlenecks for TH12 to TH15.
- Weapon upgrades at TH12–15 are gone.
- All Town Halls now get a Level 1 weapon — with the max stats from before.
- Just like TH16’s model.
- Ongoing upgrades are cancelled with no resource refund.
Home Village Spring Trap Rework
Spring Traps get smarter and meaner.
- Targets the largest troop in range after triggering.
- If troop size ≤ trap capacity → ejected.
- If larger → heavy damage (half if Hero). If killed → ejected anyway.
- If alive → briefly launched into the air.
- Traps won’t stack damage on the same airborne target.
Builder Base Spring Trap Rework
Same trap logic now powers up Builder Base.
- Reworked functionality mirrors Home Village version.
- Level 5 Spring Trap added.
- Spring Capacity is now fixed at 4 for all levels.
Balance Tweaks
Little changes, big impact.
- Diggy now stuns all targets on surfacing — even Heroes and CC troops.
- Heroic Torch now boosts Grand Warden movement too.
- Warden is less likely to follow Boogers.
- Defensive Furnace nerfed slightly — 1 Firemite no longer wipes out a max Healer.
UI & Quality of Life Improvements
Smoother menus, smarter sorting, more info.
- Town Hall description cleaned up.
- Builder Base Heroes now display ability-level bar.
- Headhunter now shows poison damage.
- Hero Hall equipment sorted by unlock order — no more reshuffling by level.
- Clashmas Trees now show year released (show off your OG 2012 one!).
- Clan Games now always show 8 HV tasks + 4 BB tasks.
New Chest Rewards Incoming!
New Skins, Equipment, and Decos are being added to chests.
Skins:
- LNY ’24 Royal Champion
- Space Archer Queen
- Egypt Grand Warden
- Football RC
- Wildwest GW
- Clash Games Barbarian King
- Anime RC
- Clashoween 2024 AQ
Hero Equipment:
- Snake Bracelet
- Action Figure
- Dark Crown (MP)
- Heroic Torch
Decorations:
- Dragon Piñata
- Goblin Explorer
- Baby Ptah
- Crown Sword
- Surprising Squad
- Celebration Cup
- Haaland Statue
- Football Camp
- Cowboy Skeleton
- Wizard Vendor
- Hydra Headstone
Economy & Progression
Upgrade Costs & Times (Big Pass)
- Reduced upgrade times and costs across many TH levels (defenses, troops, heroes, pets).
- Hero Levels Rebalanced: 5 levels each for BK, AQ, GW move from TH15 → TH14 for smoother progression.
Multiplayer Loot: Penalties & New Bonuses
- Existing penalty vs lower TH remains.
- New bonus when attacking higher TH:
| TH Difference | Loot Available |
|---|---|
| +4 or more | 200% |
| +3 | 175% |
| +2 | 150% |
| +1 | 120% |
| 0 | 100% |
| −1 | 80% |
| −2 | 50% |
| −3 | 25% |
| −4 or more | 5% |
FYI frequency: Attacking +2 TH is < 1/1000 battles across levels.
Loot Cart
More active gameplay = more reward sources.
- Loot Cart payout reduced from 20% → 10% of your biggest defense loss.
- Cart now updates only if a new attack steals more of any resource.
Shields, Guard & Revenge (Major Overhaul)
RIP Village Guard

No more automatic protection.
- Village Guard is removed:
- No longer awarded after defenses or Shield expiration.
- Gone from the Shop too.

- There is no replacement — because something new is coming…
Meet the Magic Shield (Shield System Rework)
Say goodbye to classic Shields — the Magic Shield is here.
- Awarded when attackers steal ≥30% of available loot (DE scaled ×100).
- Lasts a flat 8 hours, regardless of Trophy League.
- Prevents loss of loot/trophies — attacks hit your Shadow Base instead.
- Defender sees logs, but keeps everything.
- You can still attack without losing Shield time.

- Shield purchasable in Shop as before (1d/2d/1w).
- Active Magic Shields can be dismissed at any time.

Magic Shield vs Classic Shield – Quick Comparison:
| Feature | Classic Shield | Magic Shield |
|---|---|---|
| Triggers On | % destruction + army | % of loot stolen |
| Shield Type | Blocks attacks | Blocks loot/trophy loss |
| Duration | League-based hours | Flat 8 hours |
| Visible Defense Log | No | Yes |
| Revenge Option | No | Yes |
| Attacks Shorten Shield | Yes | No |
Revenge is Back!
Revenge is revamped — and better than ever.
- Works even if target has a Magic Shield.
- Eligible if attacker stole ≥30% of your available loot.
- 12-hour revenge window (unless replay invalid or expired).
- Attacks go to a Shadow Base (same as all shielded battles).
- System ensures you can win back what was stolen.
- Rewards include:
- Loot (auto topped-up)
- League Bonus
- Star Bonus progress
- Event currencies, chests, etc.
Important: No re-revenges allowed. Once it’s done, it’s done.
Platform Deprecation Notice
With this update, support ends for:
- Amazon Appstore – full removal from all devices.
- iOS 14 and lower
- Android 6 and lower
Bug Fixes (Highlights)
- Forge affordability display corrected.
- Yetimites now spawn scattered (not stacked).
- Goblin Researcher text fixed (“researching,” not “building”).
- Grand Warden edge case death during auto‑Tome fixed.
- Units no longer stuck in walls after Heroic Torch ends.
- Ice Block interactions fixed (penetrating projectiles & underground units).
- War scout arrows load correctly.
That’s it for Day 1! Stay tuned for more sneak peeks, and use code CHAMPS for your in-game purchases.












