A bold new era of competition is here! Whether you’re a loot-hungry casual or a trophy-chasing legend, Clash now lets you choose your path — with Split Matchmaking, League Tournaments, Revamped UI, and Over 30 new League Tiers.
Let’s dive into everything that’s changing in the world of Ranked Mode.
Two Modes, Two Mindsets
Pick the way you want to play — loot or glory.
- Battle Mode (Casual): No trophies gained or lost; matchmaking by Town Hall (with variance). Magic Shield & Revenge apply here.
- Ranked Mode (Competitive): A tournament-based system spanning all Trophy Leagues, built from (and beyond) the old Legend framework.
Battle Mode is for chill clashing; Ranked Mode is for climbing.
- You’re never locked into one mode — play both.
- Casual BATTLES help with Star Bonus & loot.
- Ranked BATTLES impact Leagues, Achievements, and placement.
Battle Mode (Casual)
- No Trophies earned or lost.
- Matchmaking based on Town Hall level.
- Magic Shield and Revenge only apply here.
Ranked Mode (Competitive)
- Opt-in system for weekly or 4-week League Tournaments.
- Define base + defending troops before matchups begin.
- Trophies are earned/lost and determine leader board standings.
- Tournaments reset:
- Legend League every 4 weeks.
- Lower Leagues weekly.
League Tournaments: How They Work
Every week, it’s a new climb to the top.
- Players sign up Monday–Friday; battles begin Tuesday.
- Players are placed in Tournament Groups (100 players each).
- Compete for Trophies through attacks and defences.
- Promotion/Demotion based on weekly performance.
Battle Schedule:

New League System: 34 Total Ranks
Introducing 33 new leagues plus the new-look Legend League.
- Each Town Hall level has a League Floor — you can’t fall below it.
- Hard Mode Modifiers apply in top 3 Leagues.
- Inactive players decay 1 League per missed week.
- Auto-promotion when leveling up your Town Hall.
Legend League players must maintain 4900 Trophies to stay ranked.
New Trophy System
Trophies are awarded based on attack success — not just win/loss.
Attack Scoring (per battle):
- 3-star = 40 Trophies
- 2-star = 16–32 (damage-dependent)
- 1-star = 5–15
- 0-star = up to 4 (based on %)
Defense Scoring:
- Attacker earns based on their result.
- Defender earns the remainder of the 40 Trophy pool.
Not 0-sum — both attacker and defender can earn from a single battle.
League Bonus & Star Bonus
Rewards scale with performance and League level.
- League Bonus is tied to destruction % (up to 100%).
- Star Bonus now counts from both Battle Mode + League Mode.
- New resource: Starry Ore added to Star Bonus.
- Unranked players still get rewards based on Town Hall level.
New League Achievements
Collect XP and Gems for climbing the new League ladder!
Follower
- Reach League 6 → 50 Gems
- Reach League 9 → 100 Gems
- Reach League 12 → 250 Gems
Enthusiast
- League 15, 18, 21 → More Gems + XP
Superfan, Fanatic & Lunatic
- Up to League 34, with 500 Gems at top tiers!
Note: “League All-Star” achievement is now retired — visible for legacy players only.
Tournament UI & Matchmaking
New UI, new flow — here’s what to expect.
- Sign up + define defense = entry into matchmaking pool.
- Countdown timers for each tournament stage.
- Your matchups begin on Tuesday.
- Tournament Groups = players in your League (split by TH for lower leagues).
| Sign up for the Current Tournament state | Join the Current Tournament state | Sign up for Next Tournament state | |
| Weekly timeline | Monday 5AM UTC —> Tuesday 5 AM UTC | Tuesday 5 AM UTC —> Friday 5AM UTC | Friday 5AM UTC—> Monday 5AM UTC |
| Eligible sign up period started + Eligible battling period not started | Eligible sign up period started + Eligible battling period is started | Eligible sign up period is over + Eligible battling period is started | |
| Never played a tournament before | ![]() Timer state: Counts down to the start of the next Eligible battling period (“Tournament starts in…) | ![]() Timer state: Counts down to the end of the current battle period (“Current Tournament ends in…) | ![]() Timer state: Counts down to the start of the following Eligible battling period (“Next Tournament starts in…) |
| Played actively last week + auto sign up OFF | |||
| Played previously + inactive last week (1 or more weeks) | |||
| Signed up last week/did not participate/auto sign on ON | |||
| Signed up last week/did not participate/auto sign on OFF | |||
| Played actively last week + auto sign up ON | Finding opponent state![]() | n/a![]() | |
League Leaderboards & Rankings
Track progress weekly and climb the ranks.
- Leaderboards show:
- Player + Clan name
- Trophies
- Attacks/Defenses used
- 3 Zones: Promotion, Stay, Demotion
- Tie-breakers:
- Trophies
- Destruction %
- Defense %
- Fastest Attack Time
Migration Plan (October 6th)
Everyone gets seeded into the new system at launch.
Top 600K Legend League players will be placed based on rank:
- Top 100K → New Legend League
- Next 200K → League 33
- Next 300K → League 32
All others seeded by TH level + Trophy count.
This is a one-time migration!
League Floors
Each League will have a designated number of weekly attacks/defenses per tournament.
![]() | Skeleton League 1-3 | 6 battles/week |
![]() | Barbarian League 4-6 | 8 battles/week |
![]() | Archer League 7-9 | 8 battles/week |
![]() | Wizard League 10-12 | 8 battles/week |
![]() | Valkyrie League 13-15 | 10 battles/week |
![]() | Witch League 16-18 | 10 battles/week |
![]() | Golem League 19-21 | 12 battles/week |
![]() | P.E.K.K.A League 22-24 | 14 battles/week |
![]() | Electro Titan League 25-27 | 18 battles/week |
![]() | Dragon League 28-30 | 24 battles/week |
![]() | Electro Dragon League 31-33 | 30 battles/week |
![]() | Legend League | 8 battles/day |
Minimum League placement per TH level:
| Town Hall | League Floor |
|---|---|
| TH7 | League 1 – Skeleton 3 |
| TH8 | League 2 – Skeleton 2 |
| TH9 | League 3 – Skeleton 1 |
| TH10 | League 4 – Barb 3 |
| TH11 | League 6 – Barb 1 |
| TH12 | League 8 – Archer 2 |
| TH13 | League 11 – Wizard 2 |
| TH14 | League 14 – Valkyrie 2 |
| TH15 | League 17 – Witch 2 |
| TH16 | League 21 – Golem 1 |
| TH17 | League 25 – Electro Titan 3 |
League Decay System
Take a break without losing everything.
- 1st missed week = no penalty
- Ongoing inactivity = 1 league drop per week
- Once you hit your League Floor, you won’t drop further unless inactive again.
- Stay active by starting at least 1 battle per tournament week.

Legend League Upgrades
The competitive crown jewel just got shinier.
- Now lasts 4 weeks per season
- Play BATTLES + Legend BATTLES (you can’t opt out of being attacked)
- Sign-up auto-renews unless you drop below 4900 Trophies
- Sunday = elimination day if you’re below the trophy threshold
League HUD + Profile Updates
New tabs, new info, and a more intuitive setup.
- New “My League” button in HUD

- View:
- Current Tournament Group
- All-Time Best League
- Top Players (local + global)
- Top Clans
- League UI now replaces trophy count with badge + placement
- Profiles show your League history, defense/offense stats, and Legend trophies

Battle Modifiers in Top Leagues
The toughest tests await at the top.
- Hard Mode renamed to eSports Mode
- Friendly Challenges let you test all variants!
![]() “Hard Mode” | ![]() EliteLeague 32 | ![]() EliteLeague 33 | ![]() Legend League | |
| Mode Name | eSports Mode | Intermediate | Advanced | Expert |
| Defense buildings additional DPS | 20% | 7% | 14% | 20% |
| Defending Heroes additional DPS | 20% | 7% | 14% | 20% |
| Defending Heroes additional HP | 20% | 7% | 14% | 20% |
| Attacking Heroes reduced DPS | 10% | 3% | 6% | 10% |
| Attacking Heroes reduced HP | 10% | 3% | 6% | 10% |
| Common equipment “minus levels” (max 18) | 3 (max lvl 15) | – | – | – |
| Epic equipment “minus levels” (max 27) | 6 (max lvl 21) | – | – | – |
Ready to rise? Compete, conquer, and clash in the biggest update yet — and power your play with Code CHAMPS at checkout!






























