The March Update is here! New Troop: Furnace, New Equipment – Noble Iron, New pet: Sneezy, New building levels for TH17, New Achievements, Balance Changes, Bug Fixes, and more!
New Dark Elixir Troop: Furnace



Furnace is a “troop” that doesn’t move and doesn’t attack, instead, it spawns over time a number of Firemites which are tiny quick troops that shoot themselves at the nearest buildings, doing damage over time. Mechanically this is how they work:
- Furnace
- Has no move speed, attack speed, target type, preference, etc, just “exists”!
- Spawns Firemites over 60 seconds (~1 Firemite every 3 seconds).
- Can spawn a maximum number of Firemites. This number and the level of Firemites spawned increases with the Furnace level.
- Damages itself over time. If destroyed before spawning all Firemites, those Firemites are not spawned and are “lost”.
- If healed, eventually the Furnace will stop spawning Firemites even if still alive.
- It can move very slowly in the village context, for example, to go from barrack to army camps.
- Firemite
- Has fast move speed, attack speed, targets anything, and low hp
- When it attacks a building, it shoots themselves at the building doing a small instant damage and creating fire under the building.
- The fire does area damage over time to the building
- Multiple pools of fire in the same place do not stack up damage.
- Details
- Unlocks at TH15
- Has 4 levels at launch, 2 in TH15, 1 in TH16 and 1 in TH17
New Common Equipment – Noble Iron

- Common equipment for the Minion Prince
- Passive: When MP is deployed, his first few attack projectiles deal more damage, fly faster, and have longer range (similar to Super Minion ability)
- Equipment levels increase: number of boosted shots, their damage and range, and his general attack speed in the battle
- Releases together with the Update. Unlocked by Blacksmith level 5 (Town Hall 12).
New TH17 Levels!






New building levels for TH17
- Army Camp level 13
- Inferno Tower level 11
- Builder’s Hut level 7
- Monolith level 4
- Dark Barracks level 12
- Pet House level 11
- Unlocked 75 more Wall pieces at level 18
New unit levels for TH17




- Yeti level 7
- Golem level 14
- Ice Golem level 9
- Hog Rider level 14
New spell levels for TH17
- Bat Spell level 7
New pet levels for TH17
- Unicorn levels 11-15
New supercharge levels for TH17
- Multi-Gear Tower
- Inferno Tower
- Builder’s Hut
- Monolith
New pet: Sneezy


- Sneezy is a flying pet who stays behind his Hero, not attacking, and spawning tanky air units called Snotties for protection.
- Sneezy gets (visually) enraged when his Hero dies and starts attacking defenses.
- Snotties:
- Target anything
- Fly
- Tanky, low DPS
- Can only have 2 spawned at a time
- Some details:
- Pet upgrade levels give: higher-level spawned units and better stats for Pet
- Unlocked by Pet House level 11, which can be done in TH17.
- Launches with 10 levels, all to be done in TH17.
| Troop Level | Laboratory | Upgrade Cost | Upgrade Time | Housing Space | HP | Speed | DPS | Attack Speed | Summon Limit |
| 1 | 11 | 200000 | 691200 | 20 | 3300 | 24 | 270 | 800 | 2 |
| 2 | 11 | 220000 | 691200 | 3450 | 290 | 2 | |||
| 3 | 11 | 240000 | 691200 | 3600 | 310 | 2 | |||
| 4 | 11 | 260000 | 691200 | 3750 | 330 | 2 | |||
| 5 | 11 | 280000 | 691200 | 3900 | 350 | 2 | |||
| 6 | 11 | 300000 | 691200 | 4050 | 370 | 2 | |||
| 7 | 11 | 320000 | 691200 | 4200 | 390 | 2 | |||
| 8 | 11 | 340000 | 691200 | 4350 | 410 | 2 | |||
| 9 | 11 | 360000 | 691200 | 4500 | 430 | 2 | |||
| 10 | 11 | 4650 | 450 | 2 |
New Achievements

New achievements have been added for destroying the new building types added with Townhall 15 and 17!
- “Multi-Archer Tower Terminator”
- “Ricochet Cannon Crusher”
- “Firespitter Finisher”
- “Multi-Gear Tower Trampler”
Balance Changes

- The housing Space of a few secondary troops was adjusted:
- Lava Pup, Ice Pup, and Lavaloon Pup housing space reduced from 2 to 1
- Skeleton Trap Air Skeletons housing space reduced from 2 to 1
- Yetimite and Icemite housing space reduced from 3 to 1
- Big Boy housing space reduced from 20 to 10
- Druid Bear form housing space reduced from 16 to 10
Economy Changes
- Many cost and time reductions are coming for various TH levels, the significant ones are mentioned below:
- Bomb Tower_11: 15.3M to 8.5M Gold (-6.8M, 44.44%)
- Barracks_18: 21M to 15M Elixir (-6M, 28.57%)
- Air Defense_13: 11.5M to 8M Gold (-3.5M, 30.43%)
- Archer Tower_18: 4M to 2M Gold (-2M, 50%)
- AirSweeper_2: 0.6M to 0.3M Gold (-0.3M, 50%)
- Air Defense_14: 15.4M to 9M Gold (-6.4M, 41.56%)
- Barbarian_12: 12M to 8M Elixir (-4M, 33.33%)
- Wall Breaker_12: 16M to 11M Elixir (-5M, 31.25%)
- Archer_12: 14M to 9M Gold (-5M, 35.71%)
Other Changes

- Builder Gold and Builder Elixir rewards from Builder Base battles have been increased significantly for almost all of the leagues.
- The Wall Upgrade Tool now allows you to select walls based on your current Wall Ring inventory, rather than just your resource cap.
- The Wall Upgrade Tool will now allow you to select all 325 walls at the same time.
- Since Builders no longer spend their precious time removing obstacles, the Villagers have taken over the job.
- Notifications for supercharge completion will now be shown with the proper charge level and text.
- Changing Grand Warden between Air and Ground mode in challenge levels no longer persists in your home village army.
- Do not allow training units that are larger than the total housing space in your army camps (only applicable to the old training system).
- Updated layout for the hero skin previews.
- Claiming an achievement now comes with a shower of Gems
- Improved the Troop Launcher projectile trail visuals.
- Grant automatic progress correctly for Season Challenge upgrade tasks in case you’re almost maxed out to ensure the task is always complete (or auto-completed in case you have no upgrades remaining).
Bug Fixes
- Auto completing upgrade tasks of season challenges no longer works in various cases
- Gold Pass promotional UI obscures Supercharge depletion UI in Info screens
- Price disappears from Cosmetics after cancelling purchase
- BA recurring tasks not always working
- Supercharges are falsely advertised as levels in notifications.
- Price not aligned for buying skins through Hero Hall wardrobe
- League Shop notifications instantly refresh for already owned equipment
- Checkmark to place Multi-Gear Tower doesn’t appear for some users
- Troop levels are not getting properly updated on the info screen if they are upgraded by gemming
- Pirate Battle Copter skin has pilot offset wrong
- Pet preview scenarios have Hero Equipment
- Alchemist can convert to the same resource
- Buy button text is aligned to the left when accessing hero skin previews via Hero Hall
- Army Screen closes if opened through Hero Hall when attempting to finish training with gems
- Master Builder boat is always present in Fire and Ice Scenery
- Grand Warden air/ground mode selection persists from challenge levels to multiplayer battles
- Minion Prince chooses defensive patrol path using ground pathfinding
- An extra corner wall piece shown in some defense building upgrade preview screen
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