Android 6 clash support end Archives | Clash Champs https://www.clashchamps.com/tag/android-6-clash-support-end/ News, Pro Bases, Recruiting & Tournaments for Clash of Clans (CoC). Tue, 07 Oct 2025 04:29:56 +0000 en-US hourly 1 https://www.clashchamps.com/wp-content/uploads/2017/09/cropped-skull-logo-no-banner-32x32.png Android 6 clash support end Archives | Clash Champs https://www.clashchamps.com/tag/android-6-clash-support-end/ 32 32 October Sneak Peek 2: Ranked Leagues & Matchmaking https://www.clashchamps.com/2025/10/05/october-2025-sneak-peek-2-new-ranked-league-tournament/ https://www.clashchamps.com/2025/10/05/october-2025-sneak-peek-2-new-ranked-league-tournament/#respond Sun, 05 Oct 2025 12:00:53 +0000 https://www.clashchamps.com/?p=151509 A bold new era of competition is here! Whether you’re a loot-hungry casual or a trophy-chasing legend, Clash now lets you choose your path — with Split Matchmaking, League Tournaments, Revamped UI, and Over 30 new League Tiers. Let’s dive into everything that’s changing in the world of Ranked Mode. Two Modes, Two Mindsets Pick...

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A bold new era of competition is here! Whether you’re a loot-hungry casual or a trophy-chasing legend, Clash now lets you choose your path — with Split Matchmaking, League Tournaments, Revamped UI, and Over 30 new League Tiers.

Let’s dive into everything that’s changing in the world of Ranked Mode.

Two Modes, Two Mindsets

Pick the way you want to play — loot or glory.

  1. Battle Mode (Casual): No trophies gained or lost; matchmaking by Town Hall (with variance). Magic Shield & Revenge apply here.
  2. Ranked Mode (Competitive): A tournament-based system spanning all Trophy Leagues, built from (and beyond) the old Legend framework.

Battle Mode is for chill clashing; Ranked Mode is for climbing.

  • You’re never locked into one mode — play both.
  • Casual BATTLES help with Star Bonus & loot.
  • Ranked BATTLES impact Leagues, Achievements, and placement.

Battle Mode (Casual)

  • No Trophies earned or lost.
  • Matchmaking based on Town Hall level.
  • Magic Shield and Revenge only apply here.

Ranked Mode (Competitive)

  • Opt-in system for weekly or 4-week League Tournaments.
  • Define base + defending troops before matchups begin.
  • Trophies are earned/lost and determine leader board standings.
  • Tournaments reset:
    • Legend League every 4 weeks.
    • Lower Leagues weekly.

League Tournaments: How They Work

Every week, it’s a new climb to the top.

  • Players sign up Monday–Friday; battles begin Tuesday.
  • Players are placed in Tournament Groups (100 players each).
  • Compete for Trophies through attacks and defences.
  • Promotion/Demotion based on weekly performance.

Battle Schedule:

New League System: 34 Total Ranks

Introducing 33 new leagues plus the new-look Legend League.

  • Each Town Hall level has a League Floor — you can’t fall below it.
  • Hard Mode Modifiers apply in top 3 Leagues.
  • Inactive players decay 1 League per missed week.
  • Auto-promotion when leveling up your Town Hall.

Legend League players must maintain 4900 Trophies to stay ranked.

New Trophy System

Trophies are awarded based on attack success — not just win/loss.

Attack Scoring (per battle):

  • 3-star = 40 Trophies
  • 2-star = 16–32 (damage-dependent)
  • 1-star = 5–15
  • 0-star = up to 4 (based on %)

Defense Scoring:

  • Attacker earns based on their result.
  • Defender earns the remainder of the 40 Trophy pool.

Not 0-sum — both attacker and defender can earn from a single battle.

League Bonus & Star Bonus

Rewards scale with performance and League level.

  • League Bonus is tied to destruction % (up to 100%).
  • Star Bonus now counts from both Battle Mode + League Mode.
  • New resource: Starry Ore added to Star Bonus.
  • Unranked players still get rewards based on Town Hall level.

New League Achievements

Collect XP and Gems for climbing the new League ladder!

Follower

  • Reach League 6 → 50 Gems
  • Reach League 9 → 100 Gems
  • Reach League 12 → 250 Gems

Enthusiast

  • League 15, 18, 21 → More Gems + XP

Superfan, Fanatic & Lunatic

  • Up to League 34, with 500 Gems at top tiers!

Note: “League All-Star” achievement is now retired — visible for legacy players only.

Tournament UI & Matchmaking

New UI, new flow — here’s what to expect.

  • Sign up + define defense = entry into matchmaking pool.
  • Countdown timers for each tournament stage.
  • Your matchups begin on Tuesday.
  • Tournament Groups = players in your League (split by TH for lower leagues).
Sign up for the Current Tournament stateJoin the Current Tournament stateSign up for Next Tournament state
Weekly timelineMonday 5AM UTC —> Tuesday 5 AM UTCTuesday 5 AM UTC —> Friday 5AM UTCFriday 5AM UTC—> Monday 5AM UTC
Eligible sign up period started + Eligible battling period not startedEligible sign up period started + Eligible battling period is startedEligible sign up period is over + Eligible battling period is started
Never played a tournament before
Timer state: Counts down to the start of the next Eligible battling period (“Tournament starts in…)

Timer state: Counts down to the end of the current battle period (“Current Tournament ends in…)

Timer state: Counts down to the start of the following Eligible battling period (“Next Tournament starts in…)
Played actively last week + auto sign up OFF
Played previously + inactive last week (1 or more weeks)
Signed up last week/did not participate/auto sign on ON
Signed up last week/did not participate/auto sign on OFF
Played actively last week + auto sign up ONFinding opponent staten/a

League Leaderboards & Rankings

Track progress weekly and climb the ranks.

  • Leaderboards show:
    • Player + Clan name
    • Trophies
    • Attacks/Defenses used
  • 3 Zones: Promotion, Stay, Demotion
  • Tie-breakers:
    • Trophies
    • Destruction %
    • Defense %
    • Fastest Attack Time

Migration Plan (October 6th)

Everyone gets seeded into the new system at launch.

Top 600K Legend League players will be placed based on rank:

  • Top 100K → New Legend League
  • Next 200K → League 33
  • Next 300K → League 32

All others seeded by TH level + Trophy count.

This is a one-time migration!

League Floors

Each League will have a designated number of weekly attacks/defenses per tournament.

Skeleton
League 1-3
6
battles/week
Barbarian
League 4-6
8
battles/week
Archer
League 7-9
8
battles/week
Wizard
League 10-12
8
battles/week
Valkyrie
League 13-15
10
battles/week
Witch
League 16-18
10
battles/week
Golem
League 19-21
12
battles/week
P.E.K.K.A
League 22-24
14
battles/week
Electro Titan
League 25-27
18
battles/week
Dragon
League 28-30
24
battles/week
Electro Dragon
League 31-33
30
battles/week
Legend League8
battles/day

Minimum League placement per TH level:

Town HallLeague Floor
TH7 League 1 – Skeleton 3
TH8League 2 – Skeleton 2
TH9League 3 – Skeleton 1
TH10League 4 – Barb 3
TH11League 6 – Barb 1
TH12League 8 – Archer 2
TH13League 11 – Wizard 2
TH14League 14 – Valkyrie 2
TH15League 17 – Witch 2
TH16League 21 – Golem 1
TH17League 25 – Electro Titan 3

League Decay System

Take a break without losing everything.

  • 1st missed week = no penalty
  • Ongoing inactivity = 1 league drop per week
  • Once you hit your League Floor, you won’t drop further unless inactive again.
  • Stay active by starting at least 1 battle per tournament week.

Legend League Upgrades

The competitive crown jewel just got shinier.

  • Now lasts 4 weeks per season
  • Play BATTLES + Legend BATTLES (you can’t opt out of being attacked)
  • Sign-up auto-renews unless you drop below 4900 Trophies
  • Sunday = elimination day if you’re below the trophy threshold

League HUD + Profile Updates

New tabs, new info, and a more intuitive setup.

  • New “My League” button in HUD
  • View:
    • Current Tournament Group
    • All-Time Best League
    • Top Players (local + global)
    • Top Clans
  • League UI now replaces trophy count with badge + placement
  • Profiles show your League history, defense/offense stats, and Legend trophies

Battle Modifiers in Top Leagues

The toughest tests await at the top.

  • Hard Mode renamed to eSports Mode
  • Friendly Challenges let you test all variants!
 
“Hard Mode”

EliteLeague 32

EliteLeague 33

Legend League
Mode NameeSports ModeIntermediateAdvancedExpert
Defense buildings additional DPS20%7%14%20%
Defending Heroes additional DPS20%7%14%20%
Defending Heroes additional HP20%7%14%20%
Attacking Heroes reduced DPS10%3%6%10%
Attacking Heroes reduced HP10%3%6%10%
Common equipment “minus levels” (max 18)3 (max lvl 15) – – –
Epic equipment “minus levels” (max 27)6 (max lvl 21) – – –

Ready to rise? Compete, conquer, and clash in the biggest update yet — and power your play with Code CHAMPS at checkout!

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https://www.clashchamps.com/2025/10/05/october-2025-sneak-peek-2-new-ranked-league-tournament/feed/ 0 image sign up join sign up next finding opponent na skeleton league 1 – 3 barbarian league 4 – 6 archer league 7 – 9 wizard league 10 – 12 valkyrie league 13 – 15 witch league 16 – 18 golem league 19-21 pekka league 22-24 electro titan league 25 – 27 dragon league 28-30 electro dragon league 31 – 33 legend league image image image world championship electro dragon league 31 – 33 electro dragon league 31 – 33 legend league Champs-Code
October Sneak Peek: Core Reworks Incoming! https://www.clashchamps.com/2025/10/04/october-sneak-peek-day-1-massive-core-reworks-incomingoctober-sneak-peek-day-1-massive-core-reworks-incoming/ https://www.clashchamps.com/2025/10/04/october-sneak-peek-day-1-massive-core-reworks-incomingoctober-sneak-peek-day-1-massive-core-reworks-incoming/#respond Sat, 04 Oct 2025 12:00:42 +0000 https://www.clashchamps.com/?p=151500 Get ready for TH weapon level removal (TH12–15), Spring Trap rework (incl. Builder Base), balance tweaks (Diggy, Warden, Furnace), UI/QoL polish, new skins/equipment/decos in chests, economy and shield/guard overhaul (hello Magic Shield + Revenge), platform deprecations, and a fat stack of bug fixes. We’ve wrapped up all the key details for you right here—enjoy the...

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Get ready for TH weapon level removal (TH12–15), Spring Trap rework (incl. Builder Base), balance tweaks (Diggy, Warden, Furnace), UI/QoL polish, new skins/equipment/decos in chests, economy and shield/guard overhaul (hello Magic Shield + Revenge), platform deprecations, and a fat stack of bug fixes. We’ve wrapped up all the key details for you right here—enjoy the October Sneak Peeks!

Town Hall & Traps

Town Hall Weapon Levels Removed

No more upgrade bottlenecks for TH12 to TH15.

  • Weapon upgrades at TH12–15 are gone.
  • All Town Halls now get a Level 1 weapon — with the max stats from before.
  • Just like TH16’s model.
  • Ongoing upgrades are cancelled with no resource refund.

Home Village Spring Trap Rework

Spring Traps get smarter and meaner.

  • Targets the largest troop in range after triggering.
  • If troop size ≤ trap capacity → ejected.
  • If larger → heavy damage (half if Hero). If killed → ejected anyway.
  • If alive → briefly launched into the air.
  • Traps won’t stack damage on the same airborne target.

Builder Base Spring Trap Rework

Same trap logic now powers up Builder Base.

  • Reworked functionality mirrors Home Village version.
  • Level 5 Spring Trap added.
  • Spring Capacity is now fixed at 4 for all levels.

Balance Tweaks

Little changes, big impact.

  • Diggy now stuns all targets on surfacing — even Heroes and CC troops.
  • Heroic Torch now boosts Grand Warden movement too.
  • Warden is less likely to follow Boogers.
  • Defensive Furnace nerfed slightly — 1 Firemite no longer wipes out a max Healer.

UI & Quality of Life Improvements

Smoother menus, smarter sorting, more info.

  • Town Hall description cleaned up.
  • Builder Base Heroes now display ability-level bar.
  • Headhunter now shows poison damage.
  • Hero Hall equipment sorted by unlock order — no more reshuffling by level.
  • Clashmas Trees now show year released (show off your OG 2012 one!).
  • Clan Games now always show 8 HV tasks + 4 BB tasks.

New Chest Rewards Incoming!

New Skins, Equipment, and Decos are being added to chests.

Skins:

  • LNY ’24 Royal Champion
  • Space Archer Queen
  • Egypt Grand Warden
  • Football RC
  • Wildwest GW
  • Clash Games Barbarian King
  • Anime RC
  • Clashoween 2024 AQ

Hero Equipment:

  • Snake Bracelet
  • Action Figure
  • Dark Crown (MP)
  • Heroic Torch

Decorations:

  • Dragon Piñata
  • Goblin Explorer
  • Baby Ptah
  • Crown Sword
  • Surprising Squad
  • Celebration Cup
  • Haaland Statue
  • Football Camp
  • Cowboy Skeleton
  • Wizard Vendor
  • Hydra Headstone

Economy & Progression

Upgrade Costs & Times (Big Pass)

  • Reduced upgrade times and costs across many TH levels (defenses, troops, heroes, pets).
  • Hero Levels Rebalanced: 5 levels each for BK, AQ, GW move from TH15 → TH14 for smoother progression.

Multiplayer Loot: Penalties & New Bonuses

  • Existing penalty vs lower TH remains.
  • New bonus when attacking higher TH:
TH DifferenceLoot Available
+4 or more200%
+3175%
+2150%
+1120%
0100%
−180%
−250%
−325%
−4 or more5%

FYI frequency: Attacking +2 TH is < 1/1000 battles across levels.

Loot Cart

More active gameplay = more reward sources.

  • Loot Cart payout reduced from 20% → 10% of your biggest defense loss.
  • Cart now updates only if a new attack steals more of any resource.

Shields, Guard & Revenge (Major Overhaul)

RIP Village Guard

Removed the Guard that is granted to players after a shield expires ---> No replacement in the new system.

No more automatic protection.

  • Village Guard is removed:
    • No longer awarded after defenses or Shield expiration.
    • Gone from the Shop too.
Removed the Guard from the shop --> No replacement in the new system
  • There is no replacement — because something new is coming…

Meet the Magic Shield (Shield System Rework)

Say goodbye to classic Shields — the Magic Shield is here.

  • Awarded when attackers steal ≥30% of available loot (DE scaled ×100).
  • Lasts a flat 8 hours, regardless of Trophy League.
  • Prevents loss of loot/trophies — attacks hit your Shadow Base instead.
  • Defender sees logs, but keeps everything.
  • You can still attack without losing Shield time.
Executing a multiplayer or revenge attack while under a Magic Shield does not impact the time remaining on the attacker’s Magic Shield.
  • Shield purchasable in Shop as before (1d/2d/1w).
  • Active Magic Shields can be dismissed at any time.
Active Magic Shields can be dismissed at any time

Magic Shield vs Classic Shield – Quick Comparison:

FeatureClassic ShieldMagic Shield
Triggers On% destruction + army% of loot stolen
Shield TypeBlocks attacksBlocks loot/trophy loss
DurationLeague-based hoursFlat 8 hours
Visible Defense LogNoYes
Revenge OptionNoYes
Attacks Shorten ShieldYesNo

Revenge is Back!

Revenge is revamped — and better than ever.

  • Works even if target has a Magic Shield.
  • Eligible if attacker stole ≥30% of your available loot.
  • 12-hour revenge window (unless replay invalid or expired).
  • Attacks go to a Shadow Base (same as all shielded battles).
  • System ensures you can win back what was stolen.
  • Rewards include:
    • Loot (auto topped-up)
    • League Bonus
    • Star Bonus progress
    • Event currencies, chests, etc.

Important: No re-revenges allowed. Once it’s done, it’s done.

Platform Deprecation Notice

With this update, support ends for:

  • Amazon Appstore – full removal from all devices.
  • iOS 14 and lower
  • Android 6 and lower

Bug Fixes (Highlights)

  • Forge affordability display corrected.
  • Yetimites now spawn scattered (not stacked).
  • Goblin Researcher text fixed (“researching,” not “building”).
  • Grand Warden edge case death during auto‑Tome fixed.
  • Units no longer stuck in walls after Heroic Torch ends.
  • Ice Block interactions fixed (penetrating projectiles & underground units).
  • War scout arrows load correctly.

That’s it for Day 1! Stay tuned for more sneak peeks, and use code CHAMPS for your in-game purchases.

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https://www.clashchamps.com/2025/10/04/october-sneak-peek-day-1-massive-core-reworks-incomingoctober-sneak-peek-day-1-massive-core-reworks-incoming/feed/ 0 image image image image Champs-Code